Industry News: via Road to VR

Steam’s VR Surge After Half-Life: Alyx Retains Its Growth

The surprising news isn’t that Steam had a surge in connected VR headsets after Half Life: Alyx’s release, but rather that Steam has retained almost all of that growth. Each month Steam takes note of the statistics of its userbase, including the use of VR headsets. Interestingly, the number of Steam users with VR headsets is actually now slightly higher than it was immediately after the initial Half Life: Alyx surge.

This is exciting for us here at Acadicus, even though we are in an entirely different market than this title. The virtual medical simulation market is separate from the gaming and entertainment market, but this news means that virtual reality is achieving sustained interest. The development of virtual medical simulation relies on game development engines, and many of our developers come from a background in game development. A healthy VR ecosystem would be of great benefit to the growth and long-term potential of virtual simulation.


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Additional Resources

Get Ready to Binge on VR Medical Simulation

I just returned from the 2020 IMSH conference in (cloudy?) San Diego. I spent a lot of time speaking about, listening to presentations about and thinking about virtual reality in medical simulation. The exhibition floor was a carnival of conventional manikin based products AND a definite increase in VR offerings.

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3D Spatial Recordings for Enhanced VR Education

The 3D spatial recording feature of Acadicus is difficult to describe, yet deceptively powerful for enhanced teaching and learning with virtual reality.  This post will attempt to describe this feature by contrasting it with video based learning common in MOOC's like...

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Tips and FAQ for Getting Started with VR Training

As VR continues gaining traction in education and training, and organizations seek to integrate it into their curriculum, I wanted to share a few tips and answers to frequently asked questions we receive for VR development. There are lots of options, so hopefully this will help get you started.

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8 Benefits of VR Training

TIPS, TRICKS, STRATEGY, ADVICE FROM THE VR TRAINING FRONTIER   8 Benefits of VR Training Posted by Jon Brouchoud, CEO at Arch Virtual, developers of Acadicus The continued adoption of VR is unsurprising, as it has many uses. These include skills training,...

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