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Industry News: via Road to VR and VentureBeat

Bringing Mind Mapping and Spreadsheets to VR

Introducing a third dimension to the display of information unlocks expanded potential for virtual technologies to become valuable for productivity-oriented applications. 3D virtual environments can aid in the visualization of data in a way that could introduce insights and new perspectives that are not as easily gained through 2D representations alone. These tentative first steps are just the beginning. Spatial computing has the potential to grow into something incredible.  
 
Ultimately, these initial technology experiments are the easier phase of a much larger continuum. The much harder phase will be teaching humans to understand and make use of these new capabilities. Such is still the case with VR and spatial computing as a whole. Nearly all applications presented thus far merely scratch the surface of what is possible – we haven’t yet arrived at the gate. While we pine for increased resolution, better tracking, etc. the truth is that VR hardware is already far more advanced than our human capacity is able to realize and make meaningful use of. The divide between virtual hardware evolution and human comprehension continues to expand at an exponential rate, which is why these applications represent such an important opportunity.  
 
Biological human evolution, most recently the neocortex, has enabled us to interact with each other and with our surroundings in new and different ways that have opened vast new capabilities. 3D spatial computing could be thought of as a technology-enabled evolution – an external upgrade to our biological hardware – introducing the potential to unlock the next level of human endeavor. Tools like the ones linked to here not only represent the beginning stages of a technological evolution, but are precisely the advancements needed to understand and integrate the vast potential of spatial computing toward a powerful praxis we can’t yet comprehend.

 

 

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Additional Resources

Get Ready to Binge on VR Medical Simulation

I just returned from the 2020 IMSH conference in (cloudy?) San Diego. I spent a lot of time speaking about, listening to presentations about and thinking about virtual reality in medical simulation. The exhibition floor was a carnival of conventional manikin based products AND a definite increase in VR offerings.

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3D Spatial Recordings for Enhanced VR Education

The 3D spatial recording feature of Acadicus is difficult to describe, yet deceptively powerful for enhanced teaching and learning with virtual reality.  This post will attempt to describe this feature by contrasting it with video based learning common in MOOC's like...

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Tips and FAQ for Getting Started with VR Training

As VR continues gaining traction in education and training, and organizations seek to integrate it into their curriculum, I wanted to share a few tips and answers to frequently asked questions we receive for VR development. There are lots of options, so hopefully this will help get you started.

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8 Benefits of VR Training

TIPS, TRICKS, STRATEGY, ADVICE FROM THE VR TRAINING FRONTIER   8 Benefits of VR Training Posted by Jon Brouchoud, CEO at Arch Virtual, developers of Acadicus The continued adoption of VR is unsurprising, as it has many uses. These include skills training,...

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