Industry News: via Road to VR

AI Supersampling Could Be The Future of High-Resolution VR

Facebook has developed supersampling, done by AI, to boost the rendering performance of VR headsets. The future of VR gaming is bright, but the headsets need to be able to maintain quality. The immediate solution to some may be to use displays with the highest possible resolution, but Facebook has taken a different approach.

While there is still work to be done, Facebook’s research into neural supersampling means obtaining high-quality output from low-quality input. This will save computational overhead while still giving the user a superb VR experience, without the need for special hardware. At present, gamers may be driven away from VR gaming due to lower quality graphics. Facebook aims to change that.


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Additional Resources

Get Ready to Binge on VR Medical Simulation

I just returned from the 2020 IMSH conference in (cloudy?) San Diego. I spent a lot of time speaking about, listening to presentations about and thinking about virtual reality in medical simulation. The exhibition floor was a carnival of conventional manikin based products AND a definite increase in VR offerings.

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3D Spatial Recordings for Enhanced VR Education

The 3D spatial recording feature of Acadicus is difficult to describe, yet deceptively powerful for enhanced teaching and learning with virtual reality.  This post will attempt to describe this feature by contrasting it with video based learning common in MOOC's like...

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Tips and FAQ for Getting Started with VR Training

As VR continues gaining traction in education and training, and organizations seek to integrate it into their curriculum, I wanted to share a few tips and answers to frequently asked questions we receive for VR development. There are lots of options, so hopefully this will help get you started.

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8 Benefits of VR Training

TIPS, TRICKS, STRATEGY, ADVICE FROM THE VR TRAINING FRONTIER   8 Benefits of VR Training Posted by Jon Brouchoud, CEO at Arch Virtual, developers of Acadicus The continued adoption of VR is unsurprising, as it has many uses. These include skills training,...

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