This Acadicus Roundtable in VR with Bill Ballo and John “Pathfinder” Lester was held on Friday January 29th and was livestreamed from within VR.
Bill Ballo is an EMS/Paramedic Instructor and Professor at the Center for Excellence in Teaching and Learning (CETL) at Madison College. In this interactive Roundtable, learn more about how Bill is using Acadicus to build foundational education programs and 3D lectures in anatomy, casualty training and emergency response.
You can watch a 3D Recording of this event in VR or Non-VR mode for free by downloading Acadicus and entering room 4949 on the launch screen.
Additional Simulation Content and Features
Learn more about Acadicus’ features including Simulation Manager, Scene Editing, 3D Recording, and Multiplayer
Virtual pediatric simulation content includes patients, equipment, preconfigured scene templates, audio effects, and more.
Acadicus comes with a library of Emergency Medical Services (EMS) simulation templates, patients, equipment, and environments.
Empower students with hands-on clinical experiences in a safe environment by working with our expansive library of scenarios and content.
These 3D virtual anatomy assets and more are available in Acadicus and can be used to create immersive virtual healthcare education experiences.
In this series of 3D Recorded presentations, Dr. Nick Slamon describes ACLS and PALS heart rhythm disturbances.
Operating room virtual reality simulation content pack with airway management / endotracheal intubation assets.
This virtual simulation content pack includes assets for basic wound treatment in an emergency room environment.
This content pack contains everything needed to conduct ECG lead placement training through virtual simulation. Accessible in VR or non-VR.
The Respiratory Therapy asset pack includes an elderly patient, various oxygen adjuncts, and interactive oxygen flow meter.
Acadicus comes with a library of characters that can be used to stage a wide variety of simulation scenarios that can be manipulated with Sim Manager.
Within the environment, characters, equipment and other assets can be added to the scene depending on the scenario.