This Acadicus Roundtable in VR with Bill Ballo and John “Pathfinder” Lester was held on Friday January 29th and was livestreamed from within VR.
Bill Ballo is an EMS/Paramedic Instructor and Professor at the Center for Excellence in Teaching and Learning (CETL) at Madison College. In this interactive Roundtable, learn more about how Bill is using Acadicus to build foundational education programs and 3D lectures in anatomy, casualty training and emergency response.
You can watch a 3D Recording of this event in VR or Non-VR mode for free by downloading Acadicus and entering room 4949 on the launch screen.
Additional Simulation Content and Features
This HVAC virtual simulation enables instructors to teach the basics of manifold gauge use that students can join from anywhere, any time.
This multiple casualty incident (MCI) simulation is a proof-of-concept being developed in partnership with an alliance of EMS organizations.
In this series of 3D Recorded presentations, Dr. Nick Slamon describes ACLS and PALS heart rhythm disturbances.
A library of virtual nursing simulations, scenarios, environments, characters and equipment are being developed. Access demo simulations for free in Acadicus.
Operating room virtual reality simulation content pack with airway management / endotracheal intubation assets.
This virtual medical simulation content pack aligns with Emergency Medical Services (EMS) training and education activities.
This virtual simulation content pack includes assets for basic wound treatment in an emergency room environment.
This content pack contains everything needed to conduct ECG lead placement training through virtual simulation. Accessible in VR or non-VR.
The Respiratory Therapy asset pack includes an elderly patient, various oxygen adjuncts, and interactive oxygen flow meter.
The human muscular visualization pack is now available for use in Acadicus, in VR or non-VR, for live or recorded lessons.
The Heart Block virtual visualization asset includes an interactive 3D model with 4 different blocks, selected from an interactive interface.
Within the environment, characters, equipment and other assets can be added to the scene depending on the scenario.