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Advancing VR Simulations with 3D Recording and State Changes

Episode 54: September 27th, 2024

Summary:

In this episode of Acadicus Simulation Pulse Live, Jon Brouchoud and Rick Castile discuss exciting advancements in VR simulation using 3D recordings to manipulate patient states dynamically. The episode highlights a newly published research project on age-friendly care and the 4Ms framework, as well as a breakthrough technique using 3D recordings to seamlessly transition between different patient conditions without reloading scenes.

Rick presents a new approach to real-time state changes in simulations, allowing instructors to create progressive patient scenarios, such as de-escalation training, without scene resets. This innovation allows for greater immersion, dynamic storytelling, and advanced simulation sequencing, all within a single environment.

Sean also joins to discuss upcoming updates to Acadicus, including UX improvements and bug fixes.

Episode Highlights:

  • New Research Alert – Dr. Tewari’s study on VR applications for age-friendly care (4Ms: What Matters Most, Mobility, Mentation, Medication Management).
  • Self-Guided Simulation – The 4Ms project is a solo experience, allowing students to train independently in VR or non-VR mode.
  • Innovative 3D Recording Techniques:
    • Using recorded avatar animations to simulate state changes without scene resets.
    • Example: A patient transitioning from calm to aggressive for de-escalation training.
    • Example: A patient progressing through different health states (sitting in a bed, standing, lying down).
  • Applications of This Breakthrough:
    • Medical Training: Simulating state-based patient conditions like heart failure progression.
    • Hazard Identification Training: Showing cause-and-effect events (e.g., a patient slipping and falling).
    • Pharmacology Simulations: Demonstrating medication effects on vitals in real-time.
    • Advanced Storytelling & Interactive Learning: Adding decision-based patient reactions to training.
  • Expanding the OpenRN Scenarios – How pre-programmed state transitions could enhance existing educational VR content.
  • Sean’s Developer Updates:
    • UX enhancements to improve lab mode management.
    • Bug fixes & performance improvements expected in the next Acadicus update.

Final Thoughts:

This episode introduces a game-changing way to create VR simulations that evolve in real-time, making training more dynamic, immersive, and adaptable. Whether for medical education, emergency response, or interactive learning, these techniques open up endless possibilities for customizable VR training.

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